The header (click here for a full screen view) is a screenshot of Amsterdam airport with live traffic in my P3Dv4 Simulator.



Really live traffic in your Flight Simulator!


With PSXseeconTraffic (PSXT) you can fly world wide with real live traffic in P3D, FSX or MSFS (* beta see below). Flying in live traffic gives you an awesome immersion. Position your aircraft in the queue for landing or departure at your favourite airport and see all these familiar aircraft around you that are exactly there at that moment in time!

In contrast to "normal" AI programs there are no schedules needed or information about delays or about runways in use. Everything goes like in real live, automatically! Aircraft follow the real SIDs, STARs and jetways or the vectors given by real live flight controllers.

The aircraft injected in your Simulator are representations of real aircraft. They are controlled by live ATC and cannot be controlled by artificial ATC programs for Flight Simulators.

All live aircraft within 100 nm laterally of your aircraft can be injected in your Simulator and PSXT fills your origin and destination airports with aircraft. By 'learning' it detects automatically which airlines park at what gate, with what type of aircraft and at what hours of the day. With that info PSXT builds realistic airport files with aircraft options for parking positions automatically!

PSXT injects aircraft in your Flight Simulator as real as it gets, depending on how many different AI liveries you have available. PSXT does not come with AI aircraft, you should install these yourself.

Real-live flight data is not included but can be provided by RealTraffic from Inside Systems Pty Ltd or by ADS-B Live by Chris Knipe. Pay-ware RealTraffic provides more functionality than freeware ADS-B Live.

This time lapse video of Kennedy airport will give you an idea, or try it out yourself ...

PSXseeconTraffic for FSX/P3D

Version 20.3. of the PSXseeconTraffic (PSXT) software package with a 32 bit version for FSX and all versions of P3D, and a 64 bit version for Prepar3D V5.1 HF1 only, Jan 16, 2021, for Windows 7 or later is available

here for download

or consult the Manual and the Release Notes first.

You may install a combination of almost all payware or freeware AI liveries available, such as from FSPXAI, FAIB, Juergenbaumbusch, ATCO Repaints, KYLE's AI Works, Traffic Global, FTX AU, WoAI, IVAO_MTL, MT6, UTL, AIA, AIG, Raven FS Labs and many others.

You will then need my AILGenerator tool to generate a file with information about the liveries that you have installed. This file is being used by PSXSeeconTraffic in the matching process with real live aircraft.

AILGenerator for FSX/P3D

Version 9.2, Jan 14, 2021, for Windows 7 64 bit or later is available

here for download

or consult the Manual and the Release Notes first.

You should also generate airport files with my tool ParkPosGenerator. For each airport (stock or add-on) it will generate the parking positions. These files are used by PSXseeconTraffic to park aircraft exactly spot on at gates and to register what airline parks with what aircraft type at what gate at what hour. Thus you automatically will get populated airports that look very much like real live.

ParkPosGenerator for FSX/P3D

Version 21.0, Jan 18, 2021, for Windows 7 64 bit or later is available

here for download

or consult the Manual and the Release Notes first.



Is it free?


Yes and no, my programs may be used free of charge. However, "free of charge" must not be confused with "completely free". It is copyrighted software, not free software. There are restrictions on distribution and use; see the EULA files in the footer at this page for more information. A major restriction is that it is for non-commercial use only.

The PSXseeconTraffic program is free of advertisements.

If you like my program, here is a link for donations towards the site costs:

This is entirely voluntary, there is no obligation whatsoever. Any donations will be put towards keeping the site hosting going and are received with my gratitude and thanks.


Quick Start Guide, FAQ and Forum


For a quick start with PSXseeconTraffic study the instructions in the Quick Start Guide.

If you have a question, check the FAQ first please.

Search for information or post your questions in my forum at AVSIM.



Airport files with parking positions for P3D v4/v5, for PSXT 20.0+


Here some airport files with real live parking positions for P3D v4/v5, created by PSXT ("self-learning").

Dec 20, 2020: I'm starting fresh, with afcad information, for PSXseeconTraffic version 20.0+.

If you also have one or more of these P3D v4/v5 airport add-ons and you want to make a jump start, then put the .xml file(-s) in the parked_updates folder of PSXseeconTraffic.



MSFS 2020 (beta)


A lot of work has still to be done to bring life aircraft in the new Microsoft Simulator 2020 at the same level as in P3D/FSX. AI traffic Liveries packages have to be adapted to work in MSFS. There is also some shaking and jittering visible when taxiing, that needs to be fixed.

This document contains the steps to be taken to let PSXseeconTraffic generate real life traffic in Microsoft Flight Simulator 2020), so you can get an idea.

PSXseeconTraffic for MSFS (beta)

Version 20.3 beta of the PSXseeconTraffic (PSXT) software package with a 32 bit version for MSFS only, Jan 5, 2021, for Windows 7 or later is available here for download or consult the Manual and the Release Notes first.

AILGenerator for MSFS (beta)

Version 1.3 beta, Jan 14, 2021, for Windows 7 64 bit or later is available here for download or consult the Manual and the Release Notes first.

ParkPosGenerator for MSFS (beta)

Version 2.0 beta, Jan 18, 2021, for Windows 7 64 bit or later is available here for download or consult the Manual and the Release Notes first.



PSXT Protocol


Are you a data provider, or do you have live traffic data from a ADS-B USB Dongle + Indoor Antenna? This document describes how you can interface with PSXT.



PSXseecon


Maybe you are wondering where the name PSXseecon comes from... Well it all started in 2014 with PSXseecon a program I developed for PSX.

PSXseecon connects the Aerowinx Precision Simulator version 10 (PSX) with the SIOC software of Opencockpits.

2412 predefined SIOC Variables representing 99% of the functionality of the PSX interface are available. These variables give access to almost all states and controls of the PSX. You can receive information about state changes in the 744 and you can set Buttons, Switches, levers, Throttles, Dials, what have you, in the 744. Everything you need to build a cockpit.

PSXseecon

Version 3.22, Jan 16, 2021, for Windows 7 64 bit or later is available here for download

or consult the Manual

and the Release Notes first.


Lekseecon


My latest lekseecon software, version 10.6.4 of Jan 3, 2017, that offers a SIOC and FSUIPC interface to the LeveldD 767 SDK is still available (without further support)

Study the Installation Manual first


How to SIOC


My tutorial How to SIOC gives an overview of how to use SIOC, with several example scripts



The footer (click here for a full screen view) is a screenshot of aircraft waiting in line for departure at London Heathrow.