Flight Controls
This page contains sections about the Flight Controls for my Boeing 767 flight simulator: the CH Products Yoke, the GoFlight Throtttle and the CH Products ProPedals.
This page contains sections about the Flight Controls for my Boeing 767 flight simulator: the CH Products Yoke, the GoFlight Throtttle and the CH Products ProPedals.
A steering wheel for pitch and bank (elevator and ailerons) is something you must have. I'm very satisfied with the flight sim yoke of CH products. It works fine. There are of course more appealing products, but they cost a lot more.
The axis and functions are mostly assigned directly in FSX:
The axis are calibrated via FSUIPC, so in FSX I define no null zone:
The calibration takes place via FSUIPC Axis Assignment tab. The ailerons are Axis X of joystick 1 (in my sim), important is to check Send direct to FSUIPC Calibration:
The Response Curve (slope) used is set in the Joystick Calibration tab, I like it to be less sensitive around the center position:
We do the same we for the Elevator axis (1, Y in my sim):
and the Elevator''s slope:
An exception is the Steering Tiller axis, that is not present in FSX but a special FSUIPC Service and therefore has to be defined via the Axis Assignment tab in FSUIPC. This is how Pete Dowson describes this new facility:
One additional axis of note, not available elsewhere, is the Steering Tiller. This uses the FS Rudder control, but can be calibrated separately (e.g. to be more responsive I use the inverse S-shaped slope options). Then the two are used together as follows: When on the ground and at any ground speed less than 60 knots (default adjustable by the MaxSteerSpeed parameter in the INI file), the actual FS rudder action is controlled by a blend of the tiller and rudder axis inputs. At low speed it is predominantly tiller, and as speed increases the tiller becomes gradually less effective and the rudder input more so. Above the MaxSteerSpeed, or in the air, the tiller has no effect."
This is the Steering axis part in FSUIPC.INI:
[Axes]
0=1Z,256,F,66818,0,0,0
Another great function is Push To Talk (PTT). It controls the Voice Channel of Squawkbox4. PTT is defined in the Buttons + Switches tab of FSUIPC.
When you push a button at the Yoke, this window will show up:
Select the FS Controls PTT Transmit On (SB3,RW,AVC) and PTT Transmit Off (SB3,RW,AVC).
This also works when SquawkBox4 is running at a PC other then the one running FSX (and FSUIPC). Install WideClient.exe (part of WideFS) at your second PC, and add these lines to the [config] section of WideClient.ini:
ServerName=FSXPCName
Protocol=TCP
I have programmed the Throttles and the Thrust Reversers via the GoFlight software:
In FSUIPC I also have some Throttle related settings. For some reason I do not completely understand they also play a role. If I remove these settings it does not work...
[JoystickCalibration]
Reverser1Control=66422
Reverser2Control=66425
Throttle1=2528,2528,5500,13938/40
Throttle2=2528,2528,5500,13938/40
ExcludeThrottleSet=No
SlopeThrottle1=5
SlopeThrottle2=5
But both programs together, GoFlight and FSUIPC, make it work as it should: Throttle Levers for separate Engine Power (without a reverse zone) and the Reverse Thrust Levers for activating reverse Thrust if power is below 25%.
The Spoilers and Flaps are programmed via FSX:
and calibrated via FSUIPC, hence I define no null zone here:
The Spoilers axis is calibrated via the FSUIPC Axis Assigment tab (in my sim Joystick2, X):
and the Response Curve is set to linear:
The Flaps Axis is also calibrated via FSUIPC (2, R in my sim):
Doing this via FSUIPC and not via GoFlight software was needed to get the flap settings right. Unfortunately this Throttle only supports 6 positions while the 767 has 7...
In FSUIPC.INI I have skipped position 15, like this:
FlapStarts=-16384,-12716,-7200,-500,6952,13419
FlapEnds=-14884,-11716,-6200,-200,7452,13419

These pedals give you great rudder steering during difficult cross-wind landings. Note that steering during taxiing is done via the Steering Tiller (in my cockpit a handle at the Yoke).
There are three axis. You can steer the rudder by moving one of the pedals forward (the other will go backwards). By pushing one of the pedals downwards with your toe, you can proportionally break, left or right or both.
The axis are assigned directly in FSX:
and calibrated via FSUIPC, hence in FSX I define no null zone:
The Rudder axis is calibrated via the FSUIPC Axis Assignment tab (0, Z in my sim):
and the Response Curve is set in the Joystick Calibration tab:
The Left Brake axis is calibrated via the FSUIPC Axis Assignment tab (0, X in my sim):
and the Response Curve is set in the Joystick Calibration tab:
and the same is done for the Right Brake axis.